|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Davon Mandra'thin
Rotten Legion Ops
240
|
Posted - 2013.12.06 10:32:00 -
[1] - Quote
ACE McFACE wrote:Dextrome Thorphan wrote: Yup but they did spend 4 years of development on it... so that was just a complete waste then?
Have you used CQ?
That CQ didn't take them 4 years. It probably didn't take them half of an expansion cycle. |

Davon Mandra'thin
Rotten Legion Ops
240
|
Posted - 2013.12.06 10:50:00 -
[2] - Quote
Cindy Marco wrote:One of the biggest issues was the speed of progress. Incarna took almost a year and was released with just one interior complete. It took them another expansion to get the other races done.
Then you must consider the fact that Incarna as it was delivered is unusable for its original design. Its simply too resource intensive for the majority of people to use if other people will be interacting on screen.
It was poorly conceived and executed. It would really be have to remade from scratch and I (along with many others) don't want to lose a another year to Barbie Dress-up in Space.
The speed of progress you are talking about had little to nothing to do with the CQs. CCP made their own games engine (CARBON) from scratch during that time. Now, what do you think took them more time? A games engine, or a room? That other expansion the three other racial captains quarters were released in was probably one of Eve most content rich expansions ever.
The whole thing was poorly done, and although the CARBON engine has been of massive benefit to Eve since then they would have been better not re-inventing the wheel. They already had the old WiS model mostly done using the Unreal engine that was popular at the time. Why they abandoned it, I will never know.
|

Davon Mandra'thin
Rotten Legion Ops
240
|
Posted - 2013.12.06 11:51:00 -
[3] - Quote
Kagura Nikon wrote: They lost almost 1/3 of their players. IT was nto a few..w as enough that CCP had to lay off a large ammount of their workforce. IT was a clear statemernt.. focus on incarna and loose the whole game within a year.
"Focus on incarna" wasn't what caused the lay-offs. Poor management, unrealistic goals, making a games engine they didn't need (taking up content development time), releasing content that didn't work, terrible micro-transactions, removing current features that people liked and not delivering on what they said they were going to achieve is what caused lay outs. The dream of Walking in Stations had nothing to do with it.
When ever I see someone blame the WiS idea for CCP's problem, I see someone who is completely ignorant to what actually happened. Walking in stations, done well, would have been amazing. What CCP had planned to develope didn't lose them players. What they actually did, cost them players. That's a massive difference you are conveniently ignoring. |

Davon Mandra'thin
Rotten Legion Ops
245
|
Posted - 2013.12.06 13:04:00 -
[4] - Quote
Cypherous wrote:turns out it was terrible
You appear to be referring to something that hasn't happened yet in past tense. I think perhaps your confused.
Duran Veldspur wrote: well said... so does anyone know if CCP is going to revisit walking in stations? or is it dead for good
The official stance is that they currently have nothing planned. And seeing as they have a long term plan they are concentrating on we can assume (that unless that plan goes **** up like the last one) we won't see anything until we have working manufacturable star gates. |

Davon Mandra'thin
Rotten Legion Ops
246
|
Posted - 2013.12.06 13:38:00 -
[5] - Quote
Rhes wrote:Baroness Vulna wrote:Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. That's fine. If people can't live without wizard robes and dance emotes they shouldn't be playing Eve in the first place.
All the people who want WiS don't want those things, so your comment applies to no one. In which case, why bother posting it at all? |

Davon Mandra'thin
Rotten Legion Ops
246
|
Posted - 2013.12.06 13:42:00 -
[6] - Quote
Rhes wrote:Davon Mandra'thin wrote:Rhes wrote:Baroness Vulna wrote:Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. That's fine. If people can't live without wizard robes and dance emotes they shouldn't be playing Eve in the first place. All the people who want WiS don't want those things, so your comment applies to no one. In which case, why bother posting it at all? They say they don't want those things but when they actually list what they do want wizard robes and dance emotes are actually less offensive. Roleplayers are the worst.
Roleplayers are bad, but they're not the worst. Your kind are the worst. |

Davon Mandra'thin
Rotten Legion Ops
248
|
Posted - 2013.12.06 14:05:00 -
[7] - Quote
Major Trant wrote:Baroness Vulna wrote:EVE can be something for all of us who love EVE, not just for pixel spaceship fans. And there in a nutshell is the problem. Eve can be many things, but a development team can only focus on one thing at a time. In 2010 I remember CCP announcing there would be no development on any other aspect of the game other than WIS / Incarna for the next 18 months. Sure they screwed up, but the real hatred for WIS is that everything else went out the window for an incredibly long time before CCP finally gave up on the project and that is why so many are against CCP trying to divert resources to it again. To all those people talking about WiS that was almost complete and then arbitrarily thrown out to start again on a new engine. Rubbish! WiS failed, for whatever reason they couldn't get it working. They gave up on it. What we got was a face saving exercise, which failed to do even that. CCP are never going to work on it again, but after so much time and effort wasted, they are too embarrassed to admit it. That is why no CCP employee has commented on this thread.
If development can only be focused on one thing at a time, why are CCP spreading their resources between four games and a mobile app? Most big successful companies like EA wouldn't even take on that many projects at one time, especially if only one of those projects were bringing in an income (Eve). At the moment Eve is getting a small fraction of the total development time and it still pulling the dead weight of projects that aren't earning. If it wasn't for CCPs terrible management plan, we wouldn't have this problem. There really would be development time enough for both.
CCP never said they were going to spend 18 months on WiS. Maybe if you find a quote for me I will believe you, but the truth is they spent those 18 months developing the CARBON engine, not WiS. And the Carbon engine has given us most of the things people hail as amazing since then, such as the V3 textures, TiDi, the new UIs etc etc etc.
As for your last paragraph, go back through the thread to Tippia's post. In 2008, they were demoing versions of WiS that had 10 times the amount of content our CQs have using the unreal engine. Learn your history before you start telling people they don't know theirs. |

Davon Mandra'thin
Rotten Legion Ops
248
|
Posted - 2013.12.06 14:24:00 -
[8] - Quote
Rhes wrote:Davon Mandra'thin wrote:As above. You've had this explained to you before Rhes. Ignorance is not an argument. Then explain why people are *still* crying about WiS when CCP has made it very clear that Eve is about spaceships. Incarna was over two years ago...if you can't live with the state of avatar gameplay at this point why are you still playing?
What has that got to do with anything? You supported the notion that CCP spent 18 months developing the CQs when they didn't, I dispelled the notion and then you changed the subject and asked me to explain something irrelevant. Which is like me going;
"Well then explain why your in here crying every time someone brings up that people might like Avatar content?"
Your a troll Rhes. There is no point to your posts, you have no argument, and just come in to annoy people. Your posts are ignoreable at best and petty at worst. I don't know why I bother. |

Davon Mandra'thin
Rotten Legion Ops
249
|
Posted - 2013.12.06 14:40:00 -
[9] - Quote
Rhes wrote:Davon Mandra'thin wrote:You supported the notion that CCP spent 18 months developing the CQs when they didn't, I dispelled the notion No, you didn't.
You going to support that statement? No. Know why? Because you can't. That's as much talking to you as I can stand today. |

Davon Mandra'thin
Rotten Legion Ops
252
|
Posted - 2013.12.06 16:24:00 -
[10] - Quote
Rhes wrote:Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers.
If you don't like people wanting stuff other than Eve content maybe you should go onto the Dust forums and rant at them. There are more people there that want developers doing that 'not on spaceships' than in this forum. I think your purpose would be better served there. Also, we don't really want you and your alts here.
Also, biomass. |
|

Davon Mandra'thin
Rotten Legion Ops
254
|
Posted - 2013.12.06 16:41:00 -
[11] - Quote
Ramona McCandless wrote: Has anyone even suggested what they want to do apart from the perennial "Sit in a bar"?
Yes.
The OP of this thread had a pretty good idea. |

Davon Mandra'thin
Rotten Legion Ops
255
|
Posted - 2013.12.06 16:49:00 -
[12] - Quote
Rhes wrote: Let's hope CCP keeps their promise to focus on real Eve content.
You can hope that. It's fine. The rest of us will hope you biomass. |

Davon Mandra'thin
Rotten Legion Ops
270
|
Posted - 2013.12.07 12:41:00 -
[13] - Quote
It suffices to say that WiS has a great deal of support. On Reddit someone posted a fan made picture of Avatar walking around a war room photo-shopped from the dust war room images, and it received more attention in it's limited time than the pictures of the new SoE Battleship posted on the same day.
On a great many of CCPs recent facebook posts, the top comments have been people asking what happened to walking in stations. A very high proportion of posters in the forums are PvPers, null sec players, lowsec pirates, very high end traders and community site creators etc etc. But the vast vast majority of players are high sec players sat in mostly PvE and Industry corporations doing nothing particularly spectacular. You think they wouldn't want WiS? Even on the forums, PvPers etc are generally in support of the idea. Here on the forums it looks maybe 70/30 in favour of WiS, but in game I would say 90% or more would be in favour. A great many of those people never even knew it had been planned. Blissfully ignorant of the promises CCP made.
Felicity Love wrote:Repeat after me... "DUST killed WIS". There are so many people saying that CCP's idea for WiS was what killed it, and that it never would have worked etc. But frankly this is much much closer to the truth. They took on more than they could handle, so when it came time to deliver, they had nothing to show for it. |

Davon Mandra'thin
Rotten Legion Ops
272
|
Posted - 2013.12.07 14:56:00 -
[14] - Quote
Rhes wrote:Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all. That vote already happened when so many people cancelled their accounts over Incarna CCP had to fly in the CSM for an emergency summit.
We've covered this Rhes, people didn't cancel their subs because of the idea of Walking in Stations. |

Davon Mandra'thin
Rotten Legion Ops
272
|
Posted - 2013.12.07 15:00:00 -
[15] - Quote
Rhes wrote:Davon Mandra'thin wrote:Rhes wrote:Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all. That vote already happened when so many people cancelled their accounts over Incarna CCP had to fly in the CSM for an emergency summit. We've covered this Rhes, people didn't cancel their subs because of the idea of Walking in Stations. Well, technically they cancelled because real Eve content was ignored for two years while CCP worked on Dust and CARBON.
Fixed your post. |

Davon Mandra'thin
Rotten Legion Ops
273
|
Posted - 2013.12.07 15:28:00 -
[16] - Quote
Rhes wrote:Baroness Vulna wrote:so WiS wasnt such a waste of time after all, so if WiS is such a hot item and CCP realizes they just messed up on the delivery...why wouldn't they just do it right little by little knowing so many people want it? My guess is that the CSM told them not to, they got scared by all the backlash (after incarna but not entirely about WiS) , or they just dont know what to do right with WiS. You don't have to guess about anything. Thousands of people stopped giving money to CCP right after Incarna was released.
Dude, are you that dense? You have nothing. No argument. Repeating yourself over and over again just lowers people's opinion of your inelegance (my opinion of your intelligence can't possibly get any lower but others can). People didn't leave during Incarna because of Walking in Stations. I hate to labour the point, but your obviously not getting it. |

Davon Mandra'thin
Rotten Legion Ops
273
|
Posted - 2013.12.07 15:35:00 -
[17] - Quote
Rhes wrote:Davon Mandra'thin wrote:People didn't leave during Incarna because of Walking in Stations. Sure they did. I guess you didn't play back then.
You going to provide any evidence for that statement?
Also, as if it were even relevant, I've been playing since 2009. Don't let this character fool you. |

Davon Mandra'thin
Rotten Legion Ops
284
|
Posted - 2013.12.08 11:49:00 -
[18] - Quote
Vaerah Vahrokha wrote:This is the truth, the rest is revisionism (some times caressed by Tippia as well). Nobody except the usual powerblocs prima donnas and their feet lickers was against WiS. We (I organized a part of it) revolted because of factors that led to the WiS fiasco but also to a ton of other fiascos at that time: lack of quality, of morality, disgusting greed both shown in our face and in internal documents and even on 3rd party freeware developers. These and these were the threads circulating at the time. Some will recognize in those threads posters, the players who would brew up the Big Revolt. I.e. Miilla. All that discontent got awesomely summed up by a true Disgruntled Playerbase Manifesto for that era: Alter bad new company direction, STOP rushing stuff out made by one of the few posters worth undying respect: Akita T. That was a whole Dark CCP Age, WiS came up so bad because it was half assed like the rest of the garbage (i.e. Dominion and then PI) they made at that time. WiS fiasco is due to CCP overpromising and vastly underdelivering, not because of players opposition. Sure, some player organizations and their lacch+¬s were well interested into immediately putting blame and shame on WiS (and later, on Incursions, guess why?) but they are just hollow liars talking their interest. Well said, with references and everything. One like just for an especially high quality post. Wish I could give you a second like for the content as well. |

Davon Mandra'thin
Rotten Legion Ops
285
|
Posted - 2013.12.08 16:23:00 -
[19] - Quote
When it comes to ideas for Walking in Stations CCP have already had the best ones as far as I can see. By the best, I mean the best, easy, viable ideas. Because although I would love to dock in a Titan, and run around disabling it's systems I can't see that happening for a very long time.
The two ideas from CCP that I know of are; - The Exploration Prototype and - Corporate Quarters
The exploration prototype is about not being safe. Which is, as far as I am concerned, really important. If any Avatar content is just a safe carebear haven you will get a lot of hate from other players, and rightly so.
The Corporate Quarters weren't talked about publicly, but in a couple of UI design videos they released the UI for it is very evident. I imagine the Corporate Quarters would be much the same as your offices. You buy and rent one in a station, and then a certain number of people can use it at one time. I think they example on the UI video was something like 32. Inside the Corporate Quarters there was a Slay Table (like a RISK style game but with mechs and tanks), also shown in the UI design video. Corps would be able to tax the winnings that were bet on the slay games.
All the above on corporate quarters can be found in this UI design video.
There are loads of good ideas out there. Frankly I think those two complement each other perfectly. One area that really isn't safe and adds new resources and dangers into the Eve universe, and one that adds corporate social environments with economic and corporate implications.
Scatim Helicon wrote:When you say "People weren't mad about Incarna, they were mad about microtransactions" you chose to overlook the fact that the only reason Incarna was developed in the first place was as an environment to show off your microtransactions.
As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use. In 2006 people would have laughed at you for talking about selling in game items for real money. So they couldn't have proposed WiS just for the purpose of selling us micro-transaction. Think before you post man. |

Davon Mandra'thin
Rotten Legion Ops
288
|
Posted - 2013.12.08 16:40:00 -
[20] - Quote
Ramona McCandless wrote:Davon Mandra'thin wrote: As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use..
Anywhere.Davon Mandra'thin wrote: In 2006 people would have laughed at you for talking about selling in game items for real money. Anywhere. Find me a popular game from 2006 that used a heavy micro-transactions model and I might take your post there seriously. Also, I fixed your post. |
|

Davon Mandra'thin
Rotten Legion Ops
298
|
Posted - 2013.12.08 17:02:00 -
[21] - Quote
Ramona McCandless wrote: What relevance do either of those two aspects(not mentioned in your original inaccurate statement) have to do with whether they existed or not?
And dont edit my reply to fit with your view
AND I cant say care if you take my post seriously
Thats also not anything to do with your statement not being accurate
The point was that the person I had originally quoted had implied that the summer of rage was because of Walking in Stations because CCP only invented it to introduce micro-transactions, even though at the time they announced it micro-transactions were not in use anywhere. That was the point. You said that it was only in Eve that micro-transactions weren't being used, and then I asked you to prove it. Which you ignored by the way. The same way as you ignored all the ideas for content in Avatar form every time you've asked whether anyone has put anything valid forward. If your going to try to make arguments and then ignore people's responses you might as well not be posting.
//Edited for correctness. |

Davon Mandra'thin
Rotten Legion Ops
298
|
Posted - 2013.12.08 17:07:00 -
[22] - Quote
Ramona McCandless wrote:Davon Mandra'thin wrote: you ignored all the ideas for content in Avatar form every time you've asked whether anyone has put anything valid forward. If your going to try to make arguments and then ignore people's responses you might as well not be posting. You can scroll up and see that not only have I engaged the people who offered ideas, I even explained my position of being in favour of WiS if practical uses were going to be forthcoming, which many of the suggestions were. So how about you actually read posts before you comment on them Or are you just here to give me a hard time, eh?
I'm going to give you a hard time. Yes, you responded that time. But you had done it previously and ignored people and then asked the same question again. Also, you did it again. You dodged the point. I'll just leave it there. Your a hell of a lot better of a poster than a fair few people in here, but if your going to give me a hard time (a la "In Eve") when you haven't read my post properly, then I am going to give you a hard time for that. |

Davon Mandra'thin
Rotten Legion Ops
298
|
Posted - 2013.12.08 17:15:00 -
[23] - Quote
Ramona McCandless wrote: And if by not answering you mean not evoking the "not-named game", then I dont know what else to say on the matter
Well, you could name a popular largely micro-transaction based game around in 2006, for a start. Until then, you still haven't contributed anything to the argument you started. |

Davon Mandra'thin
Rotten Legion Ops
300
|
Posted - 2013.12.08 17:42:00 -
[24] - Quote
Ramona McCandless wrote: You are moving the goal posts.
No goal posts have been moved. Let's break this down.
He said that Incarna was developed for the purpose of introducing micro-transaction. The idea for everything Incarna was leading up to was thought up before 2006. The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous.
The point still stands. Unless you can find an example of a game or games that could cause CCP to decide that back in 2006. The reason I added popular etc to the description is because otherwise someone would have pointed to a game that no one had heard of or played and that CCP wouldn't have looked at as worth copying. |

Davon Mandra'thin
Rotten Legion Ops
300
|
Posted - 2013.12.08 17:53:00 -
[25] - Quote
Ramona McCandless wrote:Davon Mandra'thin wrote:The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous. So why are you suggesting that no such thing existed!? It HAD to exist and within literally SECONDS of you making it clear you believed that this concept was not in existance in 2006 I found a game from 2005 that had a solid player base and was micro transaction based! But no its okay, I must be lying because this argument is so much fun for me...
I just spend 5 minutes staring at the post going " What the hell are they talking about?". I went back and read your original reply and then got it.
When you add "In Eve" to the end of the quotes you took of mine, it reads
Davon Mandra'thin wrote: As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use in EvE.
&
Davon Mandra'thin wrote: In 2006 people would have laughed at you for talking about selling in game items for real money In EvE.
Which is how I read it and completely different to what you just said you meant. Which is that micro-transactions were in Eve at the time, a la PLEX. Which makes the entire argument we just had completely irrelevant as neither of us understood what the other meant in the first place. |

Davon Mandra'thin
Rotten Legion Ops
301
|
Posted - 2013.12.08 21:54:00 -
[26] - Quote
Scatim Helicon wrote:Erica Dusette wrote: Well I really only have one suggestion - How can you take load off the development team, yet also introduce constant new avatar-content? Follow the example of places like IMVU and SL by seeding a derivable framework of items and allow players themselves to create the content such as rooms, clothes, items and accessories. Then go back to focussing on spaceships and let your community do the rest.  TTP: 0.0001 seconds.
Time to *****. An easily avoidable problem.
Edit: Seriously? I can't say pen1s? |

Davon Mandra'thin
Rotten Legion Ops
308
|
Posted - 2013.12.09 14:38:00 -
[27] - Quote
Stitcher wrote: Maybe we should re-brand it as EVE on Foot or something rather than Walking in Stations. Really get the point across that just walking around and looking pretty, while that's a side of things that people enjoy (I do) what we're really after is EVE in the sandboxy, dangerous, risk-versus-reward PvP sense, but avatar-based and complimentary to the spaceships.
Most sensible people agree that WiS has to be in theme with the rest of Eve. When CCP develop more Avatar content I want there to be an element on danger, political intrigue, risk, business, profit and the rest. I want it to be dark and seedy, like the Eve universe we already know.
Those opposed to more Avatar content latch hold of those who want safe bars and new costumes, as if what they want is what everyone who is pro-WiS want. But there are people in all areas of the game who want really silly stuff, like the AFK cloaky whiners, and the carebears who want ganking to be impossible, or the null sec players who think cynos are unfair. I don't generalize all null sec players as risk averse, anomaly grinding, carebears that are afraid of people who are afk. In the same way, people shouldn't be thinking that everyone wants sci-fi Second Life. Because it's just not true, and CCP wouldn't let that happen anyway.
|

Davon Mandra'thin
Rotten Legion Ops
308
|
Posted - 2013.12.09 16:29:00 -
[28] - Quote
Garric Blackk wrote: When the Devs and the community decide that the game is balanced. Don't get me wrong, I would like to see more "stuff to do" inside a station but right now there are more important things to focus on.
I would love to see the Dev's work on Null Sec and/or work on some of the things implemented from Rubicon.
I think his point is that the community will never think that the game is balanced. It's been 2 years since Incarna and people are already moaning about things that were balanced since then. 2 years, and they haven't covered half of the things that people have been asking for, like Sov, or POSes, or T3s. or Off-Grid-Boosters. Once those are balanced people will be moaning harder about the things that have already been updated/balanced as well as moaning about the stuff that will have been done since then.
Eve will never be balanced. It's a noble effort and I think has been fantastic so far, but that is a reality people will have to deal with. It will never be perfect.
Aside from that. CCP are working on 4 other projects aside from Eve, which are not pulling in an income. If they hadn't of done that (something most huge games companies would scoff at attempting), then we could have the balancing effort we are seeing now AND development of Avatar content. |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 13:30:00 -
[29] - Quote
Aralyn Cormallen wrote: I consider all of those things to be irritations rather than actual game-breaking flaws that need immediate and urgent action.
I also consider the lack of avatar content to be an irritation, but I rate it as a more important irritation that should be prioritized ahead of all that stuff. I know for a fact that I am not alone in this.
All of which just goes to prove that waiting for community consensus on when the time is right and in what order things should be prioritized would leave us doomed, stuck in development hell.
Personally, I feel like a cycle of working on new features for a bit then working on polish, then features, then polish would serve CCP well. I think we've had much polish and little feature of late, I hope we move into a "features" cycle soon, and I hope that cycle includes more avatar content.
Ultimately, thats the problem. A lot of people rate a sov revamp as the more important irritation (though irritation is a weak word), and they know for a fact they are not alone in that. Same for industry, same for POS-users, same for the mission runners crying out for something, anything new.
And asking for feature cycles isn't helping, because every feature cycle is a cycle when everyones concerns are shoved back, and another half-completed, not-as-promised defective product is tossed on the pile of things in need of iteration.
The fact is, avatar gameplay had its chance with Incarna. I'm sorry you didn't get what you want, I didn't get what I wanted (I, like many, was very clear at the time that if Incarna was sucking up every resource for two years, there was a very definite minimum expectation of what we should get, and not only did we not get that, we got what would barely qualify as an April fools release). CCP fumbled the ball, and we all suffered for it. And now, courtesy of the buildable stargates bull, everything is now in stasis for three years. The fact is, we have to expect ccp will half-arse this, and in three years time, I will still be arguing for a sov revamp, you will still be arguing for an avatar revamp, and a new flock of people will be arguing for a buildable-stargate-whatever revamp that they will need. [/quote]
Aside from the fact that Incarna didn't suck up development time for 2 years (Dust and the CARBON engine were made during that time, they should be what people point the finger at), I more or less agree. Not that sov is important, I don't give two ***** about sov. But that CCP are going to drown themselves in balancing effort, especially if they add a new area of space. |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 14:08:00 -
[30] - Quote
Jenn aSide wrote:Ramona McCandless wrote: But judging how much you seem to like STO, I think that you dont want what the game of EvE has to offer and would rather.... oh wait have you expeienced the "joy" of STO PvP? Its... hilarious.
That's been my entire point for the last couple of years lol. Why not just play game x
That's a non-argument. We can use the same argument against anyone complaining that they would rather have development resources spent on fixing feature x. Not happy with nullsec? If you don't like it then go somewhere else. No happy with POS management? Don't manage a POS.
It's a non-argument. One that people need to stop using.
Jenn aSide wrote: Every person in EVE spending time "ambulating around a station" is spending less time in space participating in EVE. WiS is litterally bad for the game.
No one wants Avatar content that doesn't link to the rest of the universe. If they create stuff that doesn't impact the rest of Eve, it won't be what it should be. Also, you could say the same for most traders, Mittanz, Erotica 1, James315, Chribba, and all the other people and entities that contribute (more than you) to Eve but never need to undock. |
|

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 14:16:00 -
[31] - Quote
Ramona McCandless wrote: WiS could work, though Id actually rather have Walking In Ships tbh
Although I love the idea of Walking in Ships, I can't help but feel it would be more difficult to add meaningful content to. I do think however, that Walking in Player Created Structures would be a better idea than walking in NPC stations. POSes (or their future equivalent), Outposts, and the new mobile deployables etc.
I tend to think interaction with NPCs should be kept to a minimum, if at all possible. |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 15:29:00 -
[32] - Quote
Cygnet Lythanea wrote:No Man's Sky
Now that is a dream. Wow. Where did that come from? Sure, it may just be a dream right now. May even end up as vapour-ware. But just wow. |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 15:46:00 -
[33] - Quote
Jenn aSide wrote: The question is why keep pushing for something that the makers of the game TELL YOU is not a priority and to which there is little discernible community support when you could actually be playing another game doing the things you say are important to you ie walking around?
Really? So, when the players created the "I am the minority" threadnaught about POSes not being a priority and grilled CCP into submission until they put something on the roadmap... they shouldn't have done that right? Because no one should ask for what they think is right for the game they love. Little discernible community support? Unless your blind, or haven't looked at the first page of the general discussion section recently, then your ignorant.
That's even worse than your last attempt at an argument. Maybe when Incarna came out, and CCP had neglected Eve for Dust and the CARBON engine for 18 months, you and all the others should have sucked it up and liked it. Maybe those people shouldn't have 'banged their head against a brick wall' telling CCP their focus was wrong. That seems to be what your saying.
Jenn aSide wrote: Everyone you just listed would have zero impact on the game if the vast majority of characters never undocked.
EVE is a space game, everything else (like it's markets, its politics, it's player community) revolve around space ships flying in space. As we've demonstrated to ccp in the past (and will happily do so again if they ever become fool enough to listen to you fringe WiS types again), ANYTHING that detracts from the focus on space ships will be dealt with great vengeance and furious anger, to the detriment to Jita monuments everywhere. You can dislike that all you want.
You appear to have ignored the main point. That nobody wants Walking in Stations that has no impact. An 'in station' environment is just a virtual space, same as a worm hole system, same as a complex. So long as it is meaningfully connected to the Eve universe, it doesn't matter what the medium of your embodiment is. Space ship, avatar... hell you don't even need a visual at all.
As has been covered over and over and over, the anger around Incarna had little or nothing to do with the vision for Walking in Stations. I'm not going to explain that again, just go back a few pages or so and read about it. |

Davon Mandra'thin
Rotten Legion Ops
327
|
Posted - 2013.12.10 16:18:00 -
[34] - Quote
Jenn aSide wrote:Yes little community support. The actual community, not the forums.
How many WiS CSMs did your massive landslide of WiS community support elect?
If by community, you don't mean people on the forums, then who do you mean? Null sec alliance? Sure, that's a thriving community. But they're less than 10% of the player base. So, do you mean the actual players? As in, all of them? Because, by all means, if you claim to know exactly what they want without looking at the forums or checking null alliance boards then I'd like to see your sources. Ahhh.. that's right, you don't have any. Shame.
As for the CSM there are a few elected CSM members who had Avatar content guidance in their prospectuses. And a great many of them were asked about their view of WiS, to which they gave hesitant but positive responses. Besides that point, the CSM were largely elected by power blocks. You know, the power blocks that represent less than 10% of the player base? I'm not saying the system is crap, it's certainly better than nothing. But you should know better than to imply it works well, or that it's even relevant here.
Jenn aSide wrote: Nothing like a good dose of false equivalence. In the morning. When CCP ignored the core of the game for a long time, that was cause for concern. The wants of fringe WiS malcontents is not.
Irrelevant. The fact is people are unhappy, or want something, and so they ask for it. It's not a false equivalent it's exactly the same. You implied that people shouldn't ask for what they want, they should just move on. You can't back track now. "Oh, it's not the same".
Jenn aSide wrote:Except that this is a video game featuring spaceships. This is why I say WiS people are delusional. If a player gets blown up in space, this spurs economic activity. What kind of economic activity could they generate if they got killed walking in a station? OMG someone please make this dude a new t-shirt, his last one got bloody?
Ecenomic impact? You threw me an easy one there. I'm assuming you didn't think about that. You could add literally anything you wanted to add economic impact on the wider universe into Walking in Stations content. The exploration prototype wanted to add in lots of resources for implants into the mix. Boosters have been mentioned fairly frequently. If you died in station then whatever you were carrying would be lost. Implants, make shift weaponry, other resources collected that could be used in space. Seriously, have you got no imagination?
Jenn aSide wrote: You can cover lies again if you wish, but revisionist history doesn't prove any point.
We get it, you don't like space ships and think walking around (and activity you could do by getting up[ and moving your legs) would be better. Sorry, others of us like space ships and want to play a space ship game. We will make this point to CCP over and over again if necessary, like we've done in the past.
You have nothing on this one. Find some articles to prove your point. We already have through-out the thread. Tippia even chipped in earlier to show the original posts on the anger over the 18 months. They were filled with devs claiming they were doing back end fixes, optimizations and re-balancing for the whole of the Eve universe. Very much like they are now. And the fact is time lines don't lie. CCP spent those 18 months developing Dust and the CARBON engine.
Now, in all likelihood your going to skip over most of my points and nit pick on a few minor mistakes. Your also not going to provide any evidence for your ramblings.
|

Davon Mandra'thin
Rotten Legion Ops
359
|
Posted - 2013.12.10 22:27:00 -
[35] - Quote
Admit it Jenn, you have literally nothing. Every time, when it comes to brass taxes, and someone asks you to back up the bull your spouting, you can't. Because your wrong. Not only are you wrong, but your repeating yourself even after you get shot down over and over.
I would go through your posts and pick them apart, but it's already been done. You haven't made any new points to counter. Your just recycling crap now. Just give up, you making yourself look bad. Even those who just don't want Avatar content (a fair opinion if your unlikely to want to use it) are probably laughing at your lack of logic. |

Davon Mandra'thin
Rotten Legion Ops
361
|
Posted - 2013.12.10 22:58:00 -
[36] - Quote
Jenn aSide wrote: You seem to think you matter lol.
Says the person arguing with an entire thread full of people like those people want to hear their opinion. |

Davon Mandra'thin
Rotten Legion Ops
361
|
Posted - 2013.12.10 23:07:00 -
[37] - Quote
Jenn aSide wrote:WWWWWWWHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAA!!
Hahah. |

Davon Mandra'thin
Rotten Legion Ops
366
|
Posted - 2013.12.11 08:27:00 -
[38] - Quote
Jenn aSide wrote:A person with a more healthy sense of self esteem would be like "well, that guy doesn't agree, but who cares, he's not CCP".
...
It demonstrates a level of uncertainness and gives fuel to your detractors Davon. you might want to think about that.
Your posts get worse and worse. So, I shouldn't care.... but I should... Just for clarification, I don't care about you. For many people I do care. Some people use genuine arguments with real content/concerns that need addressing, but your like a pigeon playing chess. Edited quote below:
Scott D. Weitzenhoffer wrote:"Debating Jenn aSide on the topic of Avatar Content is rather like trying to play chess with a pigeon; it knocks the pieces over, craps on the board, and flies back to its flock to claim victory." |

Davon Mandra'thin
Rotten Legion Ops
366
|
Posted - 2013.12.11 11:33:00 -
[39] - Quote
Dracvlad wrote: For me its sort out sov, continue on the balancing where needed and have a look at WIS if you can, I hope that we will get something in stations and the CQ shows what CCP can do.
Aside from the slightly creepy bit about playing out an affair using WiS, that was an excellent post. This is more or less what I think should happen. Drop the scheme of moving towards manufacturable star gates, and carry on as we are now with the balancing and maintenance effort except whilst steering towards the eventual goal of Avatar content.
|

Davon Mandra'thin
Rotten Legion Ops
367
|
Posted - 2013.12.11 12:10:00 -
[40] - Quote
Pak Narhoo wrote: But it came down to this: CCP spend a god awful amount of time and money developing WIS and upon delivery it was an absolute and total disaster. A single room that added zero.zero meaningful gameplay to the game.
Except this isn't true. Those 18 months of no content had very little to do with the CQs or WiS. During those 18 months CCP said they were doing back end fixes, maintenance, developing the CARBON engine the game now runs on. And during that time, they were developing Dust and WoD from scratch.
I don't know how this myth came about, it's just rubbish. Tippia has a link to the origin of the "18 months" threadnaught only a couple of pages into this thread, and frankly Walking in Stations didn't even come up. I can't help but feel frustrated every time someone brings this up. There is no evidence for this at all. (Also, before anyone brings up the irrelevant 'you weren't there!', I was there. Don't let the age of this character fool you.)
This has been talked through over and over again. I challenge you, or anyone who fancies taking up the gauntlet to find a CCP quote from the time saying "Yea, we spent 18 months on WiS". If you can find it, I will hold my hands up, but truth is you wont.
Pak Narhoo wrote: CCP has/had nothing that added to any meaningful gameplay for WiS.
This is a really easy one to disprove.
CCP Unifex wrote:It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE. |
|

Davon Mandra'thin
Rotten Legion Ops
368
|
Posted - 2013.12.11 15:47:00 -
[41] - Quote
Jenn aSide wrote:Roime wrote: Hisec population demographics
majority are new players who have not yet left the cradle second biggest demographics is alts third biggest just travelling through then are bots some are taking a break and sitting in their +5 clones in hisec some are suicide gankers
...which leaves just a very tiny minority of players who actually identify as "hisec players" like incursion and mission runners.
That's right, and If i had to guess I'd guess that the true "high sec only" player was a smaller minority than "null seccers" are thought to be. I think many players "dabble" at leas tin other areas. And as for mission runners and incursion runners, lots of them are null/low sec alts making isk for other things, hell some of my FC buddies in TVP aren't shy about telling you who their null alts are. The 10-15% thing is misleading. But no matter which way you look at it, people who identify themselves as null sec residents are still a minority compared to high sec players.
Below are some figures from 2012;
Quote:EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. Now, if we assume that every null sec resident has two alts in highsec and remove those from the total of the highsec players we get.
Quote:EVE residents: 8% Wormholes; 13% Lowsec; 33% Nullsec; 46% Highsec.
As you can see, that still leaves null sec players as a minority. Even if you did the same for WH and lowsec, highsec would still have a higher population than the rest. That would also have to assume that every single player in the game had on average 2 alts. Which I think we can say with a degree of certainty is not true. Not to mention the fact that a great many of these players we have subtracted from the highsec population as alts of null sec players could easily spend more of their time playing in highsec than in null.
Source |

Davon Mandra'thin
Rotten Legion Ops
369
|
Posted - 2013.12.11 17:56:00 -
[42] - Quote
Selective Remedy wrote:Baroness Vulna wrote:[quote=Kagura Nikon]My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships? Because the vast majority don't want it, as demonstrated by the in game player base protests when CCP put their hands up and dropped it.
/me Facepalm. * |

Davon Mandra'thin
Rotten Legion Ops
369
|
Posted - 2013.12.11 20:25:00 -
[43] - Quote
Digits Kho wrote:Inb4 Tippia and storys about this all being wrong
Light a cyno, by all means.
|

Davon Mandra'thin
Rotten Legion Ops
371
|
Posted - 2013.12.12 11:47:00 -
[44] - Quote
Tostatius Shepard wrote:Maybe you people need to know what time is it to develop such thing.
There isn't 5 minutes, because they need to create a lot of things without a base.
I agree. The game is great the way it is. I wouldn't be playing Eve if I didn't think it was more awesome than all the other games I could be playing.
They are currently working towards a 5 year plan to implement manufacturable star gates. So they have the time to develop new stuff even if it will take a while. They just need to drop that ridiculous goal and work on the stuff players have already been promised or been asking for.
Maybe you people need to think before you post. |

Davon Mandra'thin
Rotten Legion Ops
372
|
Posted - 2013.12.12 11:57:00 -
[45] - Quote
Stitcher wrote:Quote:They just need to drop that ridiculous goal and work on the stuff players have already promised or been asking for. regardless of whether or not other players think it sounds awesome and want them to go ahead with it? Sounds familiar.
Not exactly sure what point your trying to make there. |

Davon Mandra'thin
Rotten Legion Ops
372
|
Posted - 2013.12.12 12:26:00 -
[46] - Quote
Tostatius Shepard wrote: Instead of making threads like this, people need to get together and develop a 5 year new plan.
The stupid is strong with this one.
|

Davon Mandra'thin
Rotten Legion Ops
373
|
Posted - 2013.12.12 13:23:00 -
[47] - Quote
Tostatius Shepard wrote:Davon Mandra'thin wrote:[quote=Tostatius Shepard] Instead of making threads like this, people need to get together and develop a 5 year new plan. Stupidity*. We, the clever guys don't need to make ad-hominems.
Alright, smart one, let's break this down. Starting with the obvious one. No one not in CCP, is qualified to put together a new plan for them. No one here has the technical information required to plan their development processes. Now then, assuming you mean 'goal', and your saying we should get together to propose a new goal of their 5 year plan, then sure we could do that. In fact, people have, in this thread. Something you would know if you had read some of this thread before actually posting. That was actually what I was implying in the post you quoted with this reply.
Quote:Instead of making threads like this
So how, smart one, do you suggest the people in this thread over the internet on a forum get together to decide a new goal for CCP's 5 year plan, if not in a thread? You are not the clever guys. People who are clever would think their posts through before they hit the submit button.
|

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 09:22:00 -
[48] - Quote
Kaarous Aldurald wrote: Yeah, no.
A convincing argument you have there. Try finding some evidence to go with it, otherwise it's just spam. Evidence to the contrary has been put forward many multiple times throughout this thread. The Incarna revolts had nothing to do with the idea of WiS. With a complete lack of evidence for your view, saying things like this is just somebody whining that history went they way they said that it did, because they said so. Cue crying noises. |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 09:43:00 -
[49] - Quote
Kaarous Aldurald wrote:Davon Mandra'thin wrote:Cue crying noises. So, WiS is the victim? Lol. Good luck with that one. I don't need what you describe as "evidence" to tell you that the expansion that wasted all of it's dev time on a feature they could not even seriously attempt to deliver which still managed to destroy high end machines at the time (thereby cutting of a huge portion of the playerbase), as well as being totally unrelated to either flying spaceships or blowing up spaceships in a game exclusively focused on flying and blowing up spaceships was a bad idea. And if you think it's a good one, you're a fool. You can go play with your Barbie dolls in some other game, quit trying to shoehorn it into this one.
Like clockwork.
The 18 months of "wasted dev time" wasn't spent developing WiS. The original whine thread about it was linked only a few pages back. There is no mention of Walking in Stations. The devs spent that time doing 'fixes, balancing and back-end maintenance'. They also spent that time developing the CARBON engine, which Eve now runs on. Also, coincidentally Dust started development early in those 18 months. The CQ probably didn't even take a small fraction of an expansion cycle. The CARBON engine was fully integrated with Eve during the Incarna release.
Sources are a couple of pages back because I am not linking them each time someone like you doesn't read any of the thread before posting your ****. |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 09:53:00 -
[50] - Quote
Scatim Helicon wrote: It's disingenuous to try and separate out WiS from micro-transactions when they were both aspects of the same underlying failing in CCP management. WiS was reformed into Incarna as a catwalk environment for players to show off their NeX Store purchases, if it hadn't been for the tilt towards the micro-transactions and Greed Is Good mindset you'd still likely be waiting for ambulation today.
As it is, anyone looking forward to WiS should be loudly celebrating the failure of Incarna since it led CCP to the revolutionary concept that just maybe, six years into development, they should try creating some actual gameplay content for it. WiS will be a much better feature when it finally gets a proper release since just maybe there will be something to do other than trying on monocles and jackets and drinking pretend space beer in a pretend space pub.
Although I agree that it was good that CCP were knocked back from their microtransactions focus, I think it is (to bastardise your phrase) disingenuous to correlate the Captains Quarters with Walking in Stations. We have never been given any WiS content for this MMO. The CQ, is a single player environment almost entirely separated from the actual game. |
|

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 10:32:00 -
[51] - Quote
Ramona McCandless wrote:Magna Mortem wrote:Ramona McCandless wrote: This thread ceased to be constructive some time ago
I agree. Shall we ask the ISD to close it ? I feel strongly inclined to do so
*Someone askes ISD to close all non-constructive threads, five minutes later there are no threads in GD* |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 13:45:00 -
[52] - Quote
Magna Mortem wrote: Blah blah blah
So if forum posts are so useless, why are you in here posting that we shouldn't be posting? Maybe if that's what you think, you should just not post.
You do see the hypocrisy of that right? Your telling us we're not going to change people's minds by posting without taking action, when not only is posting an action in itself, but your in here trying to change our mind by posting to us without taking any other action yourself.. |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 14:07:00 -
[53] - Quote
Jenn aSide wrote: The WiS types believe (like the "no local" and "afk cloaking" crowds) that if you just talk about it enough it will "attract the attention of some DEV". It's a bunch of impotent flailing because some DEVs already want this kind of stuff to happen as evidenced by the "future of out prototype" thread. It's the CCP EXECUTIVE BOARD that says "nope, FiS now and for the forseeable future".
The Executive board made the wise decision to focus company efforts on what time has proven to them is the important things (space ships) and the stakes (for them) are infinitely higher than they are for any of you who pay the equivalent of 15 bucks a month for entertainment software. It's bad business to throw good man after bad and CCP's executive board looked at YEARS of wasted time on ambulation and said enough of this for now, no more".
The executives made those decisions based on what people said on the forums dumb arse. You just provided a counter argument to your own post and the people your posting to support.
Jenn aSide wrote: Organize. Get all these mythical WiS supporters to make a new account each and activate it with a PLEX. Fill all 3 character spots with characters with "WiS in their names" (ie WiS Jenn aSide, WiS infinity, and so on).
You don't have to do anything with this account, let it lapse when it's time is up, but you will have shown CCP that YOU are willing to pay for this stuff that you think will be awesome but that people like me think is nothing but a useless space barbie distraction. PROVE to these DEVs that by giving you what you want they won't end up on an Icelandic Breadline like some of their Atlantian counterparts.
Because that's really what you WiS people are asking, for people who feed their children with the money they get paid from a game company to risk losing their jobs if you're wrong and WiS ends up costing CCP money. So mitigate their risks, give them money and say "we got your back, now open the CQ door".
Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships.
Alright, so your saying we should pay CCP money to show them that they are not steering the company in the direction we want? You mean like the absolute opposite of what has happened every time CCP have sat up and listened to the players? Yea, good call Einstein. Coming from someone who doesn't know their history, I suppose that isn't all that surprising.
There is already a way of people paying CCP to show support of Avatar related content, and showing that people are willing to pay for it. It's called the NEX store and vanity items, and CCP appear to be doing fairly well out of them. |

Davon Mandra'thin
Rotten Legion Ops
390
|
Posted - 2013.12.13 14:49:00 -
[54] - Quote
Jenn aSide wrote: Prove the executive board made their decisions based off what people on a forum did.
With pleasure.
Quote:We have decided, to focus our collective efforts on the areas you have asked us to focus on
How do you think they were asked, hm? You think all the players phoned them, or flew to iceland? They posted on the forums. That seems to be the difference between you and I. When I say something, I know I can back it up. I didn't read the rest of you post, why would I bother when it was so flawed from the start? |

Davon Mandra'thin
Rotten Legion Ops
390
|
Posted - 2013.12.13 15:22:00 -
[55] - Quote
Scatim Helicon wrote:Davon Mandra'thin wrote:Jenn aSide wrote: Prove the executive board made their decisions based off what people on a forum did.
With pleasure.Quote:We have decided, to focus our collective efforts on the areas you have asked us to focus on How do you think they were asked, hm? You think all the players phoned them, or flew to iceland? The CSM, an organisation literally picked by the playerbase to represent their collective concerns, were flown to Reykjavik to discuss the post-Incarna fallout with CCP's management face to face. Its like you're not even trying.
Oh, so the CSM knew about our specific gripes how exactly? |

Davon Mandra'thin
Rotten Legion Ops
390
|
Posted - 2013.12.13 15:44:00 -
[56] - Quote
Ramona McCandless wrote: Assuming that you are right
I am right.
Ramona McCandless wrote:What is the constant bumping of this thread supposed to achieve? Visibility
Ramona McCandless wrote:Given there are at least three strongly differing points of view in this thread but only a small number of posters, why would action be taken by CCP based on what they may or may not read here? There are always three strongly different views on any proposal or idea. Support, indifference and resistance. It is the proportions of those views that matter. In this case most posters are proponents, there are a lot of indifferent (or would like it but only under very specific circumstances), and a tiny hand full of 'barbie bashers'.
Ramona McCandless wrote:Given the very very few of even GD who post here now, where is the support for whatever this thread is supposed to make happen in the general community, if that is indeed how the community gets CCP to change things for them? Peering through the horrible grammar of this sentence I am going to make an attempt at a reply to what I think your asking.
First, what exactly do you mean by the general community? You mean everyone that plays right? You can't see that support in any objective way without CCP doing a mandatory survey when people log in. The reason I say objective, is because anyone can resort to anecdotes but they're not accurate. I've spent the vast majority of my time in low sec, highsec and NPC null corps because I hate sov space. It's boring and there are no good fights. During that time, talking over teamspeak or in chat channels, most people I have talked to love the idea of WiS. Again, many of them only wanting it if it's done right.
You could have had the exact opposite experience, but neither of our experiences are worth much because they are not objective. They ignore the fact that the people who could have talked to are a tiny sample from a very very large environment. |

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 15:49:00 -
[57] - Quote
Magna Mortem wrote:No, wait, by CCP Rise in his AMA.
The official word is out, but nobody cares to listen or accept it.
Don't assume Rise represents the entire companies views.
CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-:
|

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 15:53:00 -
[58] - Quote
Ramona McCandless wrote: Are you capable of anything but ad hominem attacks?
Calling your grammar bad isn't an ad hominem. I don't see any ad hominem's in that post. |

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:01:00 -
[59] - Quote
Stitcher wrote:In all fairness, calling somebody out for their grammatical errors isn't exactly a debate-winning strategy, dude. It's really just petty and misses the point.
Argue against the intent of the arguments, not the mistakes in how they were phrased.
When you can't see what the intent of the argument is because the grammar isn't good enough, then it might be worth mentioning. If I had answered what I assumed they meant without first saying that I wasn't sure what they meant, the argument doesn't go very well. In this instance, it was a necessity. |

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:21:00 -
[60] - Quote
On the CSM election debate. I don't think that it's unfair. Unrepresentative, sure, but only because so many players choose not to vote. And you can't really feel bad for the people who won't take a little time out to choose a CSM member.
I think it would be good to have more in-game notifications that the election is taking place. Perhaps on CONCORD billboards, on the CQ screen and in a game wide mail. It's in everyone's interest that more people vote. |
|

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:33:00 -
[61] - Quote
Stitcher wrote:Maybe there should be a seperate thread about the merits of Internet space democracy? Yea, it's kind of off topic. The reason it was brought up in the first place looks like it's been more or less covered anyway when people were inferring that CCP don't listen to anything people say on the forums.  |

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:38:00 -
[62] - Quote
Jenn aSide wrote: No valid election is unrepresentative, the result represents the people who voted. I know every time i started the launcher I was greeted by a news item about the CSM election.
Lots of people simply chose to go unrepresented, that's not the fault of people who actually vote.
Except elections are not designed to be representative of only the people who voted, they are designed to be representative of all the people with the right to vote. That's why governments work so hard to increase to total % of voters each year. Getting your votes to represent a greater proportion of the total people is important, especially in CCP's case.
I'm not saying the election is bad. It's a decent system, not much worse than most real ones, but no system is perfect. Anyway, like I say. How the CSM is elected is largely irrelevant in this topic. |

Davon Mandra'thin
Rotten Legion Ops
394
|
Posted - 2013.12.13 23:51:00 -
[63] - Quote
Jenn aSide wrote:Davon Mandra'thin wrote:
Except elections are not designed to be representative of only the people who voted, they are designed to be representative of all the people with the right to vote. .
Not in EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1942633#post1942633CCP Xhagen wrote:- Problem two: representation on the CSM. CCP Veritas pointed out the error in my thinking, what I want is not actually fair representation of ALL EVE players, but of THOSE WHO VOTE (it follows from there that the more people that vote, the better representation we get). The current voting system is sufficient, but there are many vastly better systems out there.
Touch+¬. A stand corrected.
|

Davon Mandra'thin
Rotten Legion Ops
394
|
Posted - 2013.12.14 00:34:00 -
[64] - Quote
Halcyon Harvey wrote:Bitter vet stuff.
Serious urge to tell you to post with you main... Kind of just did... I think.
|

Davon Mandra'thin
Rotten Legion Ops
422
|
Posted - 2013.12.17 13:31:00 -
[65] - Quote
Chance Harper wrote:23 pages and 11 days later still no post from a Dev to this topic. Makes me kinda sad.
That's probably because they have nothing new to say on the matter. Everything they do say (and they get asked regularly) comes down to something like "We want to make WiS a reality, but not right now". They've been saying that since the game was conceived, and they only made one attempt at it which they messed up royally.
When ever they post, it just feels like an insult. Because "we'll do it eventually" has taken them 10 years so far, so I have no hope of it happening unless something happens now. Saying it will happen eventually isn't fooling anyone. Unless the players see progress no one is going to believe that crap anyway.
Pix Severus wrote: Anyway, check out that thread, it had a few dev responses that were positive for a while, but eventually those responses were relegated by decisions from higher-ups. Needless to say we won't be getting WiS anytime soon.
That seems like a common theme. Whenever a dev takes the time out to post us their opinion on WiS, it is almost always positive. Unfortunately that doesn't bring us any closer to making it a reality. Especially now that they are working towards a new vision, that no one asked for or really wants. |

Davon Mandra'thin
Rotten Legion Ops
422
|
Posted - 2013.12.17 13:42:00 -
[66] - Quote
Jenn aSide wrote:Davon Mandra'thin wrote:Especially now that they are working towards a new vision, that no one asked for or really wants. \ I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.
Corrected my post to barely anyone. |

Davon Mandra'thin
Rotten Legion Ops
422
|
Posted - 2013.12.17 14:10:00 -
[67] - Quote
Dracvlad wrote: Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for? |

Davon Mandra'thin
Rotten Legion Ops
427
|
Posted - 2013.12.18 11:27:00 -
[68] - Quote
Dracvlad wrote:Davon Mandra'thin wrote: People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for?
Have you thought about this space having no local and not within jump range of current space? The force projection is one of the reasons why many systems are empty, as well as the poor rewards from those systems without IHUB's. I should know as I spend most of my time in 0.0 using that type of space. CCP could test a number of things with a new region if they want to, most notably removing local. EDIT: I would suggest not being dismissive of other things developed within Eve, the new region is a great idea, will bring interest, improving sov warfare will improve the game if done right, the new POS system and new deployable structures will add to the game, and the added immersion of WiS will add to the game.
Adding new space into the game because your current space is broken is not a good idea. It will only make it worse. Instead of 'starting from scratch' they need to fix the current space. If null and low are empty because force projection is broken, and IHUB's concentrate their benefits so people don't leave those systems, then fix those things. I am not suggesting I have a perfect solution to either of those things, but there are many possible solutions. If not having local is such a good idea, then remove local from null.
Adding new space on top of old broken space will make it worse. People will be even more spread out. I am not being dismissive of the idea, I have always been against it. I've put a fair amount of thought into. New space, is a disaster waiting to happen. Fixing force projection, and our empty low and nullsec systems will mean there is much more 'usable space' added to the game than adding a new space that will be exploited and need balancing itself.
All the above said, this isn't really the topic for it. It suffices to say that I think adding new space is a terrible idea and I would prefer their 5 year plan to be heading towards some WiS content. After the Incarna riots CCP promised to spend the immediate future fixing and iterating on current features. An admirable goal, and so far so good, but manufacturable star gates and new space is a Jesus feature, and PI and WiS are being left un-iterated on completely against their promise. |

Davon Mandra'thin
Rotten Legion Ops
429
|
Posted - 2013.12.18 14:23:00 -
[69] - Quote
Arduemont wrote:Aralyn Cormallen wrote: It took 18 months to produce a...
This is where I would usually insult your intelligence, but apparently I am not allowed to do that. Instead I will say, go back and read the thread. They didn't take 18 months to make the CQs. That engine wasn't superfluous. CARBON is also the basis for all the new UIs, the V3 textures and TiDi amongst many other things. I wouldn't be surprised if all of the changes since Incarna were made with the CARBON engine. Nothing tying them to the games engine... right... aside from the fact that the entire game runs on it you mean? Right? Aralyn Cormallen wrote:I'm well aware the cry of "the 18 months was to build Carbon, not the bedrooms" It's not just a cry, it's verifiable fact. With links and references to devs saying it all over the thread. If you can find one dev post to the contrary, then i'll metaphorically eat my hat.
That's a good post +1.
Jenn aSide wrote:Arduemont wrote: I know your serious, your also...
Then stop posting lol, your making yourself look like a fool.
He does look bad posting like that. But he's still infinitely better than you. |

Davon Mandra'thin
Rotten Legion Ops
431
|
Posted - 2013.12.18 14:49:00 -
[70] - Quote
Jenn aSide wrote: You see, when a person starts losing a debate, they tend to do things like this. You have no counter to the truth I'm telling you, so all you can do is snipe.
Understand that I'm taking no joy from seeing you angry (lol I'm not a Goon), I'm demonstrating to you (using your own reaction) why you and your type are losing this fight. And you are losing, WiS isn't on the menu.
You should be trying to build a consensus rather that being butt hurt and delusional. You should be trying to be open to WHY what you want isn't happening and understanding it (so you can work with it).
But oh well, feel free to continue to flap around impotently while being upset on an internet forum. It's your life to live and your time you are wasting.
Now, I am not defending their behavior but he's right. Your posts are more offensive than his and he is cussing and trolling.
"You have no counter to the truth" is just a way of saying I'm right and your wrong. "You and your type are losing this fight", is reductionist, groupist, drivel and is essential another "i'm right and your wrong" comment. "You should be trying to build a consensus", is ignoring the fact that people have.
Your are just preaching. You've lost the respect of everyone in here, and so they have no respect for your opinion. And it is an opinion, by the way. Not "the truth". No wants to argue with someone who is going to ignore their replies and carry on preaching. You should have left this thread long ago. |
|

Davon Mandra'thin
Rotten Legion Ops
432
|
Posted - 2013.12.18 15:12:00 -
[71] - Quote
Jenn aSide wrote: Birds of a feather. It's simply a weakness of your collective egos that the manner of my telling you the truth is upsetting to you. You are not alone, there are others who post here who are of the same squeamish sort. if you can be content to lose the fight for what you want (Avatar based gameplay) because you don't like how it was said, that demonstrates a problem way beyoind anything CCP can fix for you.
I don't care about how you feel (nor should you care about how I feel or what i say). Blunt truth can only hurt those who can't take it. HTFU if you truly want this game company we are customers of to do what you want them to.
I'm not upset, I am just informing you that people are upset with you because of the way you post. It's inflammatory at the least, and it's difficult to reply to without being insulting in reply. There isn't a good way of telling someone that... no.. there is no polite way of saying it, so I wont. Your posts contain no new content. They are not constructive, they cover no arguments and offer no evidence (you have very occasionally offered evidence, and where you have offered something relevant I have conceded). It's just you asserting something over and over. After we've attempted to counter those assertions you offer no counter, just carry on asserting them.
No wonder no one wants to reply to your posts. And when they do, no wonder they tend to be snide or straight up offensive. If you want to take part in a discussion you need to learn to actually, well... discuss. |

Davon Mandra'thin
Rotten Legion Ops
434
|
Posted - 2013.12.18 15:39:00 -
[72] - Quote
Jenn aSide wrote: I can say whatever I want, but you can't. And when I say it, it's the truth, because I said it. Y'all need to HTFU (ie take my word as truth because I am a bad ass Texan Yeeeeeehhhaaaaa!)
Oh your from Texas, well that's alright then. I don't know why I bother.  |

Davon Mandra'thin
Rotten Legion Ops
438
|
Posted - 2013.12.18 16:52:00 -
[73] - Quote
Emorius wrote:Erica Dusette wrote:
The FiS aspects will never be complete. It will never be perfected or completely bug-free. There will never be a 'perfect' time to work on and implement WiS, or for any feature at all.
This is a good point to keep in mind. As much as people say, focus on space, fix space, only do space, there is a catch. The question of starting WIS is not when everything in space is perfect and complete - because it NEVER will be. But rather...when is it good enough? or appropriate to say, ok we have done what we want in space for now, lets go back to avatar gameplay. How many expansions will it take? If we go by pure space lovers, will you come to a point with all the space updates that you would finally agree, yeah its time for avatars? I think not, and rather people who only want space, want just that, for all eternity and nothing else. So basically, when is the time for avatars? Because no matter when it starts, the fact is, space will not be perfect when it does. Its a question when...not if, when WIS comes again.
This. Asking for WiS 'now' is absurd, but if it's ever going to happen it needs at least to have some kind of commitment made to it. Something similar perhaps to how CCP have implemented the new mobile structures as a stepping stone to a new POS system.
Eve will never be perfect. People are already moaning about stuff that has already been changed/balanced. CCP are on the right track with small iterations towards a larger goal, unfortunately that goal is another Jesus feature, rather than an iteration on already existing stuff.
|

Davon Mandra'thin
Rotten Legion Ops
439
|
Posted - 2013.12.19 09:34:00 -
[74] - Quote
CCP Rise wrote:EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay
Rhes, do not presume Rise speaks for the company as a whole. Here is a even more recent post.
CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-:
I have a strange sense of deja vue Rhes, do you feel it? |

Davon Mandra'thin
Rotten Legion Ops
448
|
Posted - 2013.12.21 09:33:00 -
[75] - Quote
Logical 101 wrote: See, we're about to go into some deep, scary, mostly uncharted waters here.
This is not going to be easy to frame correctly, but I will try, without prejudice, to explain why I have become a bit cynical and conservative when it comes to my opinions and expectations for games like EVE.
The "living, breathing universe" that is EVE has nothing to do with the actual game itself. The game is a platform for human interaction. Interaction remarkably different than what is happening in this thread. Different than what is happening in any thread on any forums. It begins with the login. Then the fascination. Then the moderate addiction. And while this happening, you are become more and more social in this environment. You start talking on comms. You make friends there. You become invested in whatever plan your corp or alliance or whatever is cooking up, as well as in the people who make up those groups.
And now you're knee-deep in EVE's comparatively unique brand of "living and breathing". Because here, both the good and the bad just hangs out. There is fame. There is infamy. There is an actual, tangible connection to the community that extends far beyond what conventional mmos offer. Star Wars Galaxies, as you mentioned, had a touch of this. The canvas of that game was painted with depth of mind and a love of freedom. Here, too, we have it. Only it's bigger. And we laugh louder. And we rage harder. And we get all up in each other's faces and each other's businesses. And we compete.
This environment has been constructed around the core concepts of mass coordination, group participation, the risk of significant loss, and the grandeur of deep space. So far, CCP has maintained and even built constructively upon the platform we log into when we fire EVE up. However, in terms of where we (as players) want the company to go, opinions have always been as firm and competitive as the rest of the game. In this instance, my opinion is that further developing avatar content (and ultimately maintaining and improving it) leads the game away from the aforementioned core features.
This is a great post. And I understand exactly what you mean until you get to the bolded underlined section. The difference between you and I is that I want an Avatar experience "that has been constructed around the core concepts of mass coordination, group participation, the risk of significant loss, and the grandeur of deep space" , and I am confident that CCP can achieve that.
At heart you objection comes down to the fact that you don't think CCP can do it. But if you knew they could, would you support it? |

Davon Mandra'thin
Rotten Legion Ops
450
|
Posted - 2013.12.21 23:35:00 -
[76] - Quote
Rhes wrote:Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. No, we're afraid that real Eve content will get ignored for another two years and the result will be even worse than the CQ. Based on the current status of DUST and WoD there is every reason to be fearful.
This again Rhes? You realise this has been covered over and over. It's just bull **** plain and simple. Incarna wasn't the reason Eve was neglected for 18 months. If you've got any references or evidence I will be happy to concede, but you don't, and there is lots of evidence to the contrary. This is a terrible troll at best, and ignorance or stupidity at worst. |

Davon Mandra'thin
Rotten Legion Ops
452
|
Posted - 2013.12.22 11:11:00 -
[77] - Quote
Vicisci wrote:2.-Stations -Its like adding more regions so each station is a new region that has 5 floors (constellations) and 4-5 districst (systems)
-all floors should not be available they will be unlocked when the above floor is full and the price for renting space will grow exponentially.For example jita top floor will be very expensive the second floor less an so on until the fifth floor, but still the fifht floor will be more expensive than another station with only one floor and one district full.
-Each station will... etc
I hate to spoil the dream but something built on this scale would be incredibly impractical. Having massive open 'districts' where the number of people who can roam around is largely unrestricted would be a server nightmare. I think a more practical approach would be to have establishments (whatever type of establishment they might be) as separate instance entities that are connected to the CQ by a transport system of some description. That door in the CQ could just lead to a fancy elevator with a console on which you select your destination establishment.
Selecting the establishment you would like to go to would start the elevator moving (the time the elevator takes to get there can be used to pre-load the environment, pre-load the characters, and allow the other players clients to pre-load your character before they arrive). These establishment could then have the number of total people allowed in restricted like our solar systems do now (on a much smaller scale though I should think). They could also be restricted by standing, corporation, alliance or invite only. The Establishments would then only have to be large enough to handle their player restricted number (like 30 or so).
Open promenades are probably a pipe dream. Jita would be horrible. By restricting access in this way you wouldn't have to worry about crowds of immersion breaking idiots spamming, there would be no lag, and any frustration with specific people/crowds can be eliminated. |

Davon Mandra'thin
Rotten Legion Ops
457
|
Posted - 2013.12.24 10:52:00 -
[78] - Quote
Marsha Mallow wrote:You missed point c) which was the most relevant. Summer of Rage was not just about MT, altho some of you want to desperately revise it. We saw the proposed WiS, and tbh, all a lot of us thought was. Hid yo wallet. Our game, our fwiends, for this crap. Also, my graphics card buhuh. Mass unsubbing. Never forget.
The original Incarnageddon threadnaught was linked about 5 or so pages back. Go look through it and see what they were raging about, because it wasn't the Walking in Stations dream. It was everything else CCP screwed up. The Summer of Rage is more or less irrelevant in this discussion except perhaps to remind CCP not to screw up with MTs, removing/forcing content, greed is good, and neglecting eve content for other projects (No, not the CQ. Dust, WoD, and the Carbon engine). A great deal of the Rage was because people were promised WiS and what they got was one obsolete room. A large amount of those people were raging that they didn't get WiS. Contrary to what you might assert.
Frankly whenever anyone argues this they never have any links, references, evidence. It's just bullshit. Find me enough evidence to outweigh what we have already provided and I will concede. But truth is anything you find will show that we are not try to revise history, you are. |

Davon Mandra'thin
Rotten Legion Ops
469
|
Posted - 2013.12.24 18:12:00 -
[79] - Quote
That link, as a reply to that post, is amazing. Truly epic forum posting of a whole other level. I tip my hat to you sir/maddam. |
|
|
|